This is the place where I discuss all things Sacred and Profane. Stop by and check me out. Leave a comment (or not), as this is done for my own amusement. If you too are entertained, all the better, but that is not the motivation here. For I, am a...Writer with attitude! Comics, Sci Fi, movies, TV, Books, the Internet, Pop Culture, you name it. I talk about all of these things and more. These are the things that entertain me. I can only hope that some of them will entertain you as well.
Stars:Milly Alcock, David Corenswet, Eve
Ridley, Matthias Schoenaerts, Jason Momoa
Back in June the new Supergirl
film dropped. It was based on the DC comicbook series which was originally
published in 2021. The collected graphic novel came out in February 2022, which
is where I came aboard with this story. So, before I get into the film itself,
I need to take a couple of little side trips. According to IMDB the story for the film is
about how Superman’s cousin, Kara Zor-El, A.K.A. “Supergirl, joins forces with
an unlikely companion on an interstellar journey of vengeance and justice when
an unexpected adversary strikes too close to home.”
To be sure, while The
Woman of Tomorrow story from the comic is—at its core—the same as
the story from the film, it does take a different track once the base story is
established. (We’ll get to how in a bit,) Needless to say—as much as I liked
and thoroughly enjoyed the film, The comic from which it was adapted is so much
incredibly better that the film that came out of it. In fact, I’ll go further
and say that The Woman of Tomorrow story is far and away the
finest Supergirl story I have ever read. It has depth, subtly, nuance,
character development, and, what’s most important, A story that keeps you hooked
from beginning to end. Kudos to Tom King for penning a most amazing story.
When I started reading comics in
the early ‘60s I read my fair share of Supergirl comics, so what follows will
(hopefully) make sense). In 2016 Scarlett Johansson guest hosted on SNL and the
sketch comedy show used her appearance to skewer her upcoming role headlining
the Black Widow movie (be patience, this will all tie in shortly). What they
produced was a faux trailer for the film Black Widow Age of Me where Johansson
as Black Widow spent the entire three-minute trailer worrying about her hair,
her clothes (she breaks a heel walking in NYC) and her dating life. All of
which pretty much sums up the majority of the Supergirl comics that I read back
then. When Supergirl first came to CBS (2015) and then to the CW in (2016) on
her own TV show many of the early episodes also seemed to concern her worrying
about her hair, her clothes, her dating life.
She did seem to grow out of that,
but still…Interestingly enough, when the Black Widow film dropped, it was
nothing short of a slam-bang action/adventure spy film and nothing at all like
either the Supergirl comic,
After the success of the Christopher
Reeves Superman films (1978, 1980, 1983) Tri-Star Pictures decided to make a
Supergirl film, casting the 18-year-old Helen Slater in the title role. Unfortunately,
what they delivered was what I now (after watching it again) consider quite
possibly the worst superhero movie ever made. From what I was able to determine,
there was little if any story, barely a plot, and absolutely no quality control
of DC comics overseeing the final product, because no matter how silly the
Supergirl comics of the 1960s were, this film was worse.
It starts out with her on Argo
City (the chunk of Krypton that got blown off of and thus saved from destruction
when the planet exploded). The domed city itself looks like it was cobbled
together with cast off props and sets from 1976’s Logan Run,
and even though the cast was stocked with film luminaries like Faye Dunaway, Peter
O'Toole, Mia Farrow, and Brenda Vaccaro, all of their very impressive talents
were wasted on what passed for this drivel that was this script. From Argo City
she went to Earth winding up in an all-girl’s boarding school, the sole purpose
of which was to catch her classmates in various states of undress. Farrow plays
a sorceress who comes into possession of a supposedly “magical” globe from Argo
City that Kara went to Earth to retrieve. (“Any sufficiently advanced
technology is indistinguishable from magic.” Arthur C. Clarke)
That film ends with her saving the
day and flying off into space to save Argo City. And yet, even before the new
Supergirl film had come out there were cries from the peanut gallery of how
Slater was a better Supergirl than Milly Alcock (who wasn’t “pretty enough” to
be Supergirl—personally, we happen to think that Alcock is drop-dead gorgeous).
But enough of all that.
Here in this modern version of
Supergirl, we are given a deeper look into the maid of steel. We see a woman
who watched her world die…twice, came of age on a world alien to her, with
everyone she once knew now dead, living in the shadow of her world-famous
cousin, with little if anything to call her own. While the story bounces back
and forth between Argo City, Earth, and deep space, we see the pieces of her
life much akin to the scattered pieces of a jigsaw puzzle that don’t quite fit
together in any way that makes sense.
At 25, she has been traveling off
world to planets circling a red sun so that she can drink herself into sensory
numbness in order to escape the emptiness and pain of her own unfulfilled life.
Traveling with her dog Krypto, she lands on Holzherr where she crosses paths
with the Brigand Krem of the Yellow Hills. Krem has recently murder the family
of Ruthye Knoll. He was looking to acquire swords from Ruthye’s father, but
wound up killing everyone save for Ruthye, who manages to secure the help of
Kara to extract her revenge on Krem.
Kara and Ruthye follow Krem to Bilquis
where they—along with Lobo (Jason Moma)—brawl with Krem and his brigands before
ultimately confronting them on Barenton (a planet orbiting a pair of suns, one
yellow and one green, which is toxic to Supergirl) where they have their final
showdown. Now while the film’s story is shorter, and less complex than the
comic, it is no less thrilling. To be sure, the film has added a human trafficking
of young girls element to the storyline that wasn’t in the comic (perhaps
current real-world concerns bled into the script). Or it was added to the mix
simply to speed up the final confrontation and ultimate resolution who can tell.
Either way it added an air of immediacy to the story which wound up playing out
in a very different conclusion to the film than to the comic.
It goes without saying that we very much enjoyed the initial brawl in the bar, the the fight on Bilquis, as well as the final confrontation on Barenton , as well as the dust up with the space tech pirates, giving the film all of the action we have come to expect in a superhero film, but it also gave us all of the emotional content an actual story needs, Kara's connection to Krypto, her interactions with her cousin Kal-El, and even How she interreacted with Ruthye. We could tell that Ruthye's grief and need for revenge was real, and how Kara's own grief initially kept her from recognizing Ruthye's. We even rather liked how when Superman gave her her costume telling her “It's so people will know we're good” wasn't just a schmaltzy line, but a call back to the last thine Kara's mother said to her. “to be good” (not nice, but good), showing that the writers knew what they were doing when they wrote that line.
In the final analysis, none of
that actually matters. The film was good, Alcock was amazing in the role of
Supergirl, and Moma was fun with his cameo of Lobo. Finally, while we mourn the
loss of seeing Sasha Calle play
Supergirl (Kara Zor-El from the 2023 superhero film The Flash we do
look forward to seeing Alcock fill the role in upcoming DCU films.
So, there’s this comicbook shop
near me—just across state lines, about half an hour away called, interestingly
enough, Aw Yeah, Comics. The shop has three locations, the one near me (in Harrison, NY), one in Skokie, Illinois, and one in Muncie, Indiana, and
needless to say, they each sell comics. I recently visited the one here in Harrison
and discovered something truly wonderful, a set of four comicbooks specifically
produced by Aw Yeah for young readers. I honestly couldn’t be more excited.
Sure, sure, I’m an adult who has
been reading comics as long as I’ve been able to read, and yes, I totally love
adult, superhero, corporate comics, but I also love Indies, Westerns, Sci-Fi,
historical, and others. Comics are comics, and well-written, entertaining
comics that are fun to read are my favorite kind of comics. And these four Aw
Yeah comics, are just that. Each of the four comics are by Art Baltazar (writer
and artist) and Franko (writer) and feature cartoon-style art with stories
about Action Cat and Adventure Bug, who are, not only the official mascots of Aw
Yeah Comics, but—by their own admission—are the greatest super-heroes ever.
The first issue opens up with a
bear named Hammond (the owner of the comic shop) calling out to Cornelius and
Alowicious (who are secretly Action Cat and Adventure Bug), and then sending
them of to lunch, where, at a local diner they happen to cross paths with their
old for, Evil Cat, who has just ordered a giant pancake, and then electrified
it into life. As can be expected, this action galvanizes our heroes into
action. Ironically, Evil Cat’s great plans for his Giant pancake fall apart
when the sentient pancake doesn’t want to do what Evil Cat wants, but,
hilariously, do his own thing.
In the back-up tale, we are
introduced to Adorable Cat and her sidekick who are looking for the
Goojie-Nana. The rest of the comic is packed with one and two-page vignettes featuring
numerous other characters from the comic as they play out a number of humorous
actions.
Issue #2 has Action Cat accidentally
hypnotized by an app only to discover that the App has now taken over his
mental state, and it is up to Adventure Bug to rescue him. Apparently, it is
the evil Cell-Phone-Guy’s intent to have Action Cat and the other Apps to head
to the mall, unplug the cell tower so that he can take over the world.
Fortunately, Adventure Bug manages to un-hypnotized Action Cat and together they
manage to put the kibosh on Cell-Phone-Guy’s plans in the second half of the
story. Once again, the final pages of the comics are filled with an
entertaining back-up story involving multiple characters.
Issue #3 begins with Action Cat
and Adventure Bug in Italy chasing a buzzard on a motorbike tossing bombs into
the street. They disarm him in short order and then break for lunch. We are
then treated to three full-page pin-ups of what the comicbook duo would be
called in different countries. This story is followed by an origin story for
Hammond who is now known as Awesome Bear. According to this story he not only
came from a distant plant, but was born a mutant, and bitten by a radioactive
bug, and now he too is looking for the Goojie-Nana.
As it turns out, this is all a
story that Hammond, the comic store owner, is telling Cornelius and Alowicious
when new comics arrive, being delivered by Alice (whom we actually met way back
in issue one). Cornelius thinks that he recognizes Alice but is unsure. Moments
later, Hammond sneaks out the back door of the shop and becomes Awesome Bear
for real. In the next story Awesome Bear helps a little girl rescue her
football that is stuck up in a tree. Two more shorts fill out this issue, one
where a pair of costumed dogs track down a cat that ate all the fish in a pet
store, and another where a bunch of evil characters are meeting in their secret
headquarters.
The fourth issue introduces Zombie
Cat in a story where Evil Cat and Zombie Cat are in something of a beef over
who gets to keep Ghost Bug as a sidekick. Story #2 has Adorable Cat helping out
Action Cat who is being assaulted by yet another cat. In the stories that
follow we get to meet Anti-Gravity Bear, Blorg the giant robot, as well as a
number of other adorable characters in a couple of silly adventures.
What we enjoyed the most about
these comics were the outright silliness of them, and that they were most
assuredly targeted for a younger audience. Personally, in all my years of
reading comics, I’ve often felt that we as an industry have forgotten kids start
reading comics when they are kids. Over the years comics have gotten more sophisticated,
and intricate, and “aged up” as we all got older. There should be more comics
that target younger kids as that is the way to hook them into not only reading
but reading comics as they grow older.
The fact that Aw Yeah has done
just that is really a pretty cool business model. The comics are bright,
colorful, easy to read, and thoroughly engaging. Also, as the series has
progressed, the original creators have been joined by a number of others, who
have helped create subsequent stories. Meanwhile, the comics themselves are
affordably priced at $3.00 and available at the stores, or online from their website. According to their website, Aw
Yeah Publishing has not only produced their own comics under their house banner,
but they’ve also worked with other comicbook publishers including Dark Horse,
Dynamite, and Action Lab to bring all-ages fun to every reader!
Len Mihalovich is a comic book
writer, publisher, editor, letterer, and digital artist, awell as the founder
of Lenovations Press. Hehas worked for a number of Independent
Comic publishers over the years, creating his fair share of super-hero
adventures. In 2014, he founded
Lenovations Press to create his own Indie Comic titles. These titles include The
Adventures of Track Suit Man, a comedy based on real social media
events, Fantastic Fan Boys Adventures, Avenger New Blood
and others. Most recently, Lenovations Press has branched out into Westerns and
golden age characters with their new Edge of Adventure line. However, he
and Lenovations are perhaps best known for his work the ‘90s comics series Section
12 and its offshoots Section 12 (Flashback), Section
12 (Declassified), and Section 12 (Lost Adventures).
The backstory of Section 12 is
that the facility is a research program much on the order of the “research
facility” we all saw on Stranger Things, and elsewhere in
fiction. It operates as a top-secret government
installation designed to conceal the world’s most dangerous scientific
mistakes. Imagine if the government was attempting something to Marvel Comics’ Project
Wide Awake program where the U.S. government was attempting to create the Super
Soldier serum, only there were more mishaps than successes. Here—in Section
12—all of the failed experiments and their strange, often terrifying results
are hidden away from the world at large.
Every trace of the existence of these
so-called “mishaps” is wiped clean, and the survivors are each locked away with
no chance of ever being released or acknowledged. Their facility’s “retrieval team” is made up
of super-powered beings who are blackmailed into service and forced to bring
back others like them. Failed experiments deemed too dangerous to remain free.
Then in 2025, Len decided to take
his storytelling to the next level and bring some of his comicbook characters
into prose with a novel simply entitled Section 12. What he did, was for all intents
and purposes, was to retell the story of Section 12 that he had been telling in
the comics, but with much more detail and depth than was possible in the
comics. Something that he does with style, grace, finesse and talent. The novel
is the tale of Lieutenant Michael Batterson—once a proud soldier—who awakens to
a nightmarish reality as one of the hidden failures of the program and finds
himself trapped in a place where the line between man and monster blurs.
It is during an outbreak of
interred subjects, the Lieutenant is tapped to lead a team of other subjects to
subdue and detain those that are rioting, and to do so before any of them
actually break free from the confines of the facility and make their way into
the unsuspecting outside world. This is where Michael must fight to reclaim his
own humanity.
So now Lieutenant Batterson must
navigate the dark corridors of Section 12, where secrets are as deadly as the
creatures they imprison. With each step deeper into the vast facility, the
horrors of the place multiply, and the stakes increase. Prisoners of the secret
facility must choose either to accept the fate imposed on them rise against
their captors or accept Batterson’s offer to side with him and hope for a more
lenient sentence and possibly join his newly formed containment team. However,
their escape comes with a price, and the outside world is simply not prepared
for what will be unleashed if any of the inmates actually escape.
If you are already a fan of Lenovations
comicbooks (as are we) or specifically the Section 12 comics, you’ll really want to seek out not
just the Section 12 novel but all of the Section 12 comics as well. Oh heck, go
ahead and sample comics from across the entire run of Lenovations
comics and books. Also, Len makes numerous appearances at various comicbook shows, and also has plenty of comics and books on hand
If you are
looking for amazing cool, engagingly entertaining, and thoroughly wonderful Indie
comicbook, that is not only targeted for younger readers, but is also immensely
entertaining for older readers and adults as well, then you’ll want to check
out Matt C. Ryan’s Brenda series (Free Lunch Comics). As we pen this
article, there are currently four mini-comics in the series; Brenda
the Frost Giant Babysitter, Brenda
meets the Zombies, Savage
Stories of Brenda Steelhammer,
and Brenda The Tower of the Pelican (with a fifth one that
just dropped). Which we are going to review here.
To be fully
transparent, we’ve known Matt for several years and have been a fan of his work
since first we met. Matt was even the original artist on my Dark Fire comic, Wülf
Girlz, but that’s another story altogether. One of the things that I truly
enjoy about Matt’s work is that he has a very straightforward storytelling
style that is ideal for this particular market. His is a very distinct art that
is fun, bold, and eclectic, as it carries the energy of the story throughout
the tale being told. As for the stories of Brenda themselves, they are fun, energetic
romps that swirl around a young Viking girl who sees herself as an accomplished
warrior even though her father, a Viking chief, still sees her as his little
girl.
Needless to
say (and much to our own delight), Brenda has a very different view of her hierarchy
in the Steelhammer clan and has proven her worth numerous times over the course
of the previous four comics. In each of her four previous comics Brenda has proven
herself not only smart and capable, but exceptionally resourceful, as well as
curious and adventurous, all of which makes her stories outstandingly
delightful.
In this most
recent comic, there are three stories. Two illustrated (Food Fight, Steelhammer
in Chains), as well as a short text tale (My Mother’s Sword). In
Food Fight (illustrated in B&W) Brenda teams up with some friends to win a food
cook-off and brawl competition. My Mother’s Sword is a short story
wherein her father is cleaning and polishing various weapons but leaves the
cleaning of Branda’s mother’s sword to Brenda, a task she takes with much
seriousness. In the final story, Steelhammer in Chains, Brenda’s father
is kidnapped, and it is up to Brenda and a team of close friends to rescue him.
This story is in full color.
Brenda’s comics
are each technically “ashcan” sized, that is to say smaller than standard
comics tipping in at 5.5 x 7.75″, which makes them especially handy for younger
readers. Each of the comics is a true delight to read, and Matt clearly has
great fun putting them together. Interested readers can find them online at freelunchcomics.com where fans
can also patch into all of the other activities
there, including classes, workshops, and events, links to various of Matt’s
comics, as well as sign up for his Patreon to get early access to art, comics
and more. Matt also makes many local appearances in and around Connecticut at
local comic cons and other appearances. As for us, we’ll be hanging around awaiting
the next installment of Brenda.
If you are a fan of the pulp
mystery men which took place during the 1930s and 1940s then you’ll want to
check out Paul Kupperberg’s new novella, The
Blank which is a Pulp style dime novel of the ‘30s & ‘40s. The title
character, Michael Harper, is a local pharmacist by day, catering to the needs
and ailments of his community on New York’s Lower East Side of New York City. However,
when the sun goes down, and the streets bustle with rackets, gunmen, and
dangers lurks in the shadows, he becomes the scarlet clad, masked vigilante
known as The Blank.
He is a masked vigilante in the classic
style of the Mystery Men of that era (The Spirit, The Clock, The Phantom
Detective, and all the rest). Much like his other books (A
Clockwork God, JSA Ragnarök,
The
Devil and Leo Persky) is an amazing story that builds a totally
believable if slightly fanciful world—Where you, as the reader, are totally
drawn into the “reality” that Kupperberg executes with a most profound style
and flare.
What he has done here, is given us
a new-yet-old tale of a hero who has risen to the cause of becoming a masked
hero. By day he is Doc Harper, the neighborhood pharmacist, a quiet man
with steady hands and an attentive ear behind the counter. However, when night
falls, Harper dons the crimson mask that strikes fear into his criminal foes which
he wears as a memorial to his father; a good cop who died in the line of duty.
However, everything changes when the city suddenly explodes in a mob war. The
Blank must now decide if an old man claiming to be hundreds of years old is a
benevolent healer...or a criminal mastermind forcing him into a deadly confrontation
with this mysterious stranger.
This mysterious stranger goes by many
names, including Professor Knickerbocker, Muhhekunneuw, Thomas Dare, and
others. He also claims to be hundreds of years old, an indigenous American, and
a direct descendent of Virginia Dare from the lost Roanoke colony. As it turns
out as “Professor Knickerbocker” he is dispensing alternative “home grown” medicine
he claims were taught to him by his ancestors to Doc Harpers patients. While as
Muhhekunneuw, he is directing members of the local Iroquois who used to inhabit
Manhattan, to wage a war on the local mobsters that now control the lower East
Side.
Our hero, as Doc Harper is concerned
that the “medicine” is potentially dangerous and really isn’t effectively
treating his patients’ actual ailments. As The Blank he is concerned with the
fallout and potential collateral damage to innocent civilians by the excesses
of the moob war Muhhekunneuw and his indigenous henchmen are waging. The closer
The Blank gets to Muhhekunneuw, the higher the stakes become, until there is a
full-on battle between the mobsters and the forces of Muhhekunneuw.
Needless to say, fans of
Pulp-style novels should most assuredly check this book out, as Kupperberg
effectively captures the style and tone of that bygone era with this intriguing
novella. Currently available either direct from Kupperberg, or from Amazon
(in either print or eBook form), The Blank is a fun novella that clocks in at 132
pages and provides a quick, easy read.
Paul Kupperberg is the author of
dozens of books of fiction and non-fiction for readers of all ages and an
Eisner Award-nominated writer of more than one thousand comicbook stories for
companies like DC, Archie and others.
It was on or around July 10–11,
2026 that Comix Wellspring, a major print-on-demand printer popular with
independent comic book creators and crowdfunders, suspended operations and shut
down. Founded in 2011 as a comic-focused division connected to Greko Printing
in Roseville, Michigan, Comix Wellspring became a very popular choice among
independent creators and publishers for the past decade. It’s sudden, and
recent announcement that it has temporarily suspending all operations came as a
complete surprise to the entire industry.
Comix Wellspring halted production
and refunded all unfulfilled customer orders due to what it described as
“unforeseen operational challenges.” In the announcement posted on their
website, they also directed customers who are in need of comicbook print
services to Greko Printing, the original founder of Comix Wellspring, now that
there’s no longer non-compete restrictions in place.
In the past, we had personally used
both Comix Wellspring and Greko Printing, as well as Ka-blam for our own comics.
While there is still some serious
consternation among Indie comic companies and solo publishers as to where they
will be getting their comics printed. Into this uncertain future comes a new
player, Morris Publishing’
According to their web page, MorrisPublishing was founded back in 1933 as a commercial printer. Over time, they
have evolved into a specialized printer in the short-run book and
self-publishing industry, claiming to have published millions of books in a
variety of genres, comicbooks and graphic novels among various other types and genres.
The company boasts about producing short-run books in quantities of 25 to over 5,000,
offering binding styles and sizes which conform to industry norms and can
be tailored to meet most authors’ needs. The company also states that because
they specialize in certain sizes and features, publishers can expect to receive
lower prices with them than other printers.
What makes their pitch especially
notable is they have recently begun a social media blitz on Facebook and other
social media platforms, by offering a free comic to herald their arrival on the
scene. We recently signed up to receive the comic and were reasonably impressed
with their presentation. To be sure, we have often, in this forum and
elsewhere, extolled our own interest in comicbooks that aren’t just comics, but
a teaching medium. The Ghostwriter (Morris’ presentation comic) is a fine
example of just that.
The comic starts out with a
two-page story with Ghostwriter rescuing a female publisher being abducted by a
villain named Traditional Comicbook Sample (Yeah, I know, totally corny, but
easily overlooked, for the purpose of an intro narrative.) From there it gives
visual examples of both traditional and Manga style comics. Next up is a
two-page spread pitching as to why Morris should be your choice in comicbook
self-publishing. This is followed by a how-to guide to self-publish with Morris
in five easy steps that covers traditional and Manga comics as well as graphic
novels. The steps include types of binding, black & white as well as color
printing options, types of binding and paper choices, and wraps up with how to
prepare your files for printing. The comic then winds up with Morris’ pledge
for up-front pricing as well as promotion tool to market your book. The back
cover offers up a full-page ad with specific information on how to contact
Morris, including a phone number, email, and their physical mailing address.
We have to say, if you want to
print in the comicbook market, perhaps the best way to gain the attention of
comicbook publishers (especially Indie publishers) pitching your services in a
giveaway comicbook is actually a pretty genius way to go about doing it.
Last year, when we attended
Terrificon at the Mohegan Sun here in Connecticut, we scored a copy of the wonderfully
fun giveaway comicbook, Captain
Terrificon Presents: The Scarry Squad. The comic, written by Paul
Kupperberg, with art by Pat & Tim Kennedy, inks by Barbara Kaalberg, and
lettering and color by Mortt Todd. It contained a back-up story by Paul with
pencils by Rich Maurizio, inks and colors by Ken Weaton, and colors by Robert
Snyser, as well as a second story by showrunner Mitch Hallock, and illustrated
by George Deep, tells the origin story of Captain Terrificon.
Well, this year (2026) Mitch did
it again, and produced and distributed yet another (albeit smaller) comicbook.
Smaller, not so much in size, but in page count. This comic actually functions
the dual role of presenting us with the origin of Captain Terrificon, as well
as the convention’s program. It is a flip-book, with the program presented as
the “up” side when opened one way, and the comic story as the “up” side when the
book is flipped over and opened the other way.
The program side gives us a
message from Mitch, the panel schedule, an ad for Terrificon merch, an ad for
Boom Tube Comics, a list of vendors and guest artists (along with their
location at the show), as well as a floor layout for the convention. The flip
(comicbook) side gives us a one-page recap of what occurred last issue with
Cap. Terrificon, as well as a five-page story of the good Captain’s origin.
Both the recap and the comic are written by Mitch and George Deep and
illustrated by George.
Needless to say, the show itself
was all kinds of a major blast as not only is it Connecticut’s premier
comicbook show, the show is most especially a comic-centric show featuring
comicbooks and comicbook creators front and center. To be sure there are
numerous celebrity guests, but many, if not all, of them are—if not comicbook related,
at the very least comicbook adjacent in their celebrity. This year, among the
comicbook celebs were Chris Claremont, Mike Gold, Rick Parker, Mike DeCarlo,
Richard & Wendy Pini, Klaus Janson, Denys Cowan, (all of whom I got to chat
briefly with), and others.
Oh yeah, I also met Captain Terrificon himself.
I was also there as an invited
guest (first time, thanks Mitch), and not only was I able to catch up with
several of my fellow creator friends, but I met a fan who had a pristine copy
of Agent Unknown #1, the very first comic I created and was available from Renegade
Press. Also, I did rather well at the show (my first three-day event where I
was exhibiting). I was aided and abated by my nephew Tony-o, so, a totally
amazing experience.
All-in-all, the Captain Terrificon
comic giveaway is both informative and entertaining, as well as a pretty nifty souvenir
of the show itself. Can hardly wait ‘til next year to read more about Captain
Terrificon.