Gary Cohn and his longtime friend and writing partner, Dan
Mishkin, entered the comicbook industry together in 1980 following
correspondence with Jack C. Harris, an editor over at DC Comics. That
first work—drawn by Steve Ditko—was the three-page short story On the
Day of His Return" which appeared in Time Warp #3
(Feb.–March). This initial sale was soon followed by the team creating Amethyst,
Princess of Gemworld with artist Ernie Colón then going on (with Paris
Cullins) to create Blue Devil. Cohn and artist Ron Randall co-created the Barren
Earth.
From there Cohn has gone on to write for several other
comicbook companies, including Archie, Crusade, Marvel, Mattel, and Renegade
Press. He also wrote several stories for William Tucci's Crusade Comics
including an intercompany crossover between Crusade's Shi and Marvel Comics'
Daredevil. Cohn also wrote three Hardy Boys and two Nancy Drew novels. After a while,
Cohn left comics and became a teacher at the Information Technology High School
in Long Island City, retiring in 2017.
Needless to say, just knowing what Gary did over the years
as a comicbook writer, isn’t to know all of it, just recently he published a
comicbook-sized “memoir” of work he pitch, but for one reason or another never
wound up in publication. The book, The Will-Be’s that Weren’t is
nothing short of an amazing look back into things that Gary had pitched to
various publishers but were never published, even though (now that we’ve read
this book) we wish that they had been.
This book is a collection of at least three projects that
Gary pitched that got through various stages of production, from proposal, to
outline, to script, to pencils, to inks, to lettered pages. Behind each and
every project, Gary provides a backstory the names of his collaborators, as
well as sketchy details about what company and editor passed on the project
(all names have been altered to protect those that were involved). The three
projects are referred to as El Demon, Hellrazers, and Bete Noire.

First up is El Demon. As Gary tells the talk, back when he
was writing for Big Corporate Comics (which he refers to as BC—draw your own
conclusions as to whom it really was). Gary pointed out that during those days
there were essentially two games in town, BC and Phenomenal Comics about which
he pitched story ideas. From there, Gary went on to obliquely describe a couple
of BC characters before launching into his description of El Demon, whom he
described as a Zorro copy with a supernatural gimmick.
To Phenomenal, he pitched an idea about their ghostly western
character, “Weird Rider”, (again not the real name), that had been updated from
riding a horse to a motorcycle. Unfortunately, his take on “Weird Rider” didn’t
fly, so he revamped it into his El Demon concept and took it back to BC. This
is one story that went from a pitch to a proposal, to an illustrated story, but
that’s where it unfortunately ended, as the story was never published.
Fortunately for us, Gry still had all of the various stages of this process
which he reprinted in this tome with truly amazing art by Ron Randall.
Next up is Hellrazers, which was a pitch to add to
Phenomenal’s futuristic 2222universe. According to Gary, the Hellrazers was
based off a concept he had a decade earlier called The Others. Calling once
again upon Randall, Gary pitched his revised concept to a Phenomenal editor
(Bobby M). Once again, it unfortunately went nowhere (Gary doesn’t remember if
the title was canceled, or the entire 2222 universe was scrapped), but a 20-page
story was mostly fully illustrated, which he reprints without the dialogue
which was apparently lost somewhere along the way.
Gary did include his proposal for The Others, which was
about a group of children who were taken from their homes in 1916 by aliens and
taken off planet, only to be returned some 70 years later each child (who were
handicapped when taken) have become enhanced by the aliens, and this group of
kids were to be turned into a superteam.
Finally, we come to The Dark Man, A.K.A. Blackheart, A.K.A.
Blackheart in Nightown, A.K.A. Bete Noire (The Dark Beast). Here Gary suggested
to Dan Mishkin that they develop a Batman-like character called The Dark Man. Unfortunately,
it went nowhere, but a decade later, Gary developed a new wrinkle to the
character, where he lived in an alternate 1890, where vampires had come over on
the Mayflower, and now the New World was populated by a hoard of vampires.
Gary cast Bete Noire as a mysterious creature of the night,
very much in the mold of Batman who is pursuing a serial killer with a vampire modus
operandi, leaving his victims bloodless. While pursuing the killer, somehow Bete
Noire finds himself transported to an alternate dimension where “his” city is now
a Victorian nightmare that is controlled by vampires. With no way back Bete
Noire must now do what he can to rid the city of its nightmarish curse. This
pitch also comes with art by Ron Randall.
Each of the above pitches are wonderfully entertaining not
just from the concept of the pitch themselves, but in the way that we get to
see the entire process, from idea, to pitch, to plot, to script, to art. Very
rarely do we get to see the entire process of how an idea comes about, and
being ale to see these older ideas of Gary’s is a real thrill. We know that
Gary produces a small batch of these comics, hopefully, when he runs out he
will either reprint them, or create another book, with other concepts of his.
We can only hope.