This is another article of mine in a long line of much older articles/interviews that appeared on another site with which I am no longer associated. I am re-posting it here to not only refresh it, for those who may have missed it the first time around, but in an effort to consolidate my online work under my own imprint. This interview was conducted back on May 16th, 2016.
* * * * * *
Between
the time we conducted this interview and it appearing on the web, we learned
that all Baron’s Josh Pratt novels, beginning with a reissue
of Biker will
be republished by Liberty Island Press. Not only that, but he has
also re-launched Badger through Devil’s
Due/1First Comics.
**********
Robert
J. Sodaro: After years, and years in the comicbook market, writing for not
only, Creator-owned, Indie books (that you own), but for what we’ve come to
call “Corporate” comics, you have switched over to writing prose novels. Can
you tell us why?
RJS: Is there a fundamental difference between writing a script for a comicbook and writing a prose novel, and if so, could you give us a brief explanation of what that difference is?
MB: There
is a huge difference. Comics are a very forgiving form. I could write comics
from the gitgo, even though my method was to simply start drawing the comic out
by hand on a legal pad while high on cocaine and vodka. Working panel by panel
taught me about pacing, the importance of showing. The bulk of my work on Nexus and Badger was
free-style. I now outline my comic book stories beginning to end. In
writing a novel, I make notes months in advance. I work up a fairly detailed
outline. I boil it down to a blurb. “Wagon Train in space” (Star Trek.)
“Nazi biker zombies” (Helmet Head.) “A ghost who only appears under a
blazing sun” (Skorpio.) But these are mere hooks to ensnare and
intrigue. My outline covers the entire story, the characters’ motivations and
personalities, the beats, the bridges, and the hooks. Novels require
concentration. Every word must add to the story. I now apply this to comics,
but we have all loved comics where the dialogue doesn’t track with the pictures
and comics where it tracks too well.
RJS: Do
you approach the writing of each differently or is the difference in the
execution of the story rather than in its inception?
MB: It depends on the story. Skorpio
incorporates a diary of an 18th century, 22-year-old Portuguese
explorer. I read 18th century manuscripts to get in my explorer’s
head, to speak with his voice — a young man
of letters in a wilderness. When the story snaps back to the present the
contemporary voice takes over. I try to convey the maximum in information and
emotion with the minimum words. I use a very close point of view, as Pete
taught me. When you look at the great illustrators, like Alex Toth, Mike Norton or Steve Rude, they
are trying to do the same thing with their brush strokes.
RJS:
With a comic you have a collaborator (the artist) do you prefer writing alone
or with a collaborator?
MB: I
often ask an artist, what do you want to draw? If the artist has good ideas I
will incorporate them but I usually trust my own voice on dialogue and
captions.
MB: One
reason is that comics are uniquely suited to superheroes and sci-fi. Sure there
have been superhero novels, but they don’t pack the punch of the comic. This is
one area in which comics excel. I’m seeking to broaden my audience. John D. MacDonald is one of my influences and I have tried to channel his
ability to touch the pulse of evil and tell his story in an elegiac, almost
mournful voice. I was a MacDonald fan before I discovered comics. He
inspired me to write crime stories like Biker, and its
sequels, Sons of Privilege and Not Fade Away. I
will adapt Biker later this year for Comicmix with artist Chris-Cross.
RJS:
Can you tell us a little bit about Helmet Head, Whack Job, Biker,
and Banshees?
MB: Helmet
Head—Nazi biker zombies! Whack Job—spontaneous human combustion
and international espionage! Biker—grim crime stuff. Banshees—a
satanic rock band comes back from the dead. Those are elevator
descriptions. Helmet Head began life as a screenplay, a fresh
take on the slasher genre. I have always loved horror, ever since my sister
Ellen Jo dragged me to see The Horror of Dracula when
I was eight. Scared the shit out of me! I love a good Stephen King or Robert M. McCammon novel,
and have tried to bring a fresh take to the horror genre with Helmet
Head and Skorpio, which is about a ghost who only appears
under a blazing sun.
Banshees has been with me a long time and is my longest book. Rock and horror go together like cocaine and vodka or peanut butter and jelly. Whack Job, which has horror elements, is an idea I’ve had for decades, but it took me a long time to not only find my voice but to find the story. When I found it I shrieked EUREKA! and did the funky chicken. Whack Job has plot twist that will make your head explode. Biker combines my love of motorcycles with the modern noir of John D. My protagonist Josh Pratt is a motorcycle hoodlum who went to prison and found Jesus. He is the opposite of a smart-ass.
MB: I
wanted to do a dog story. Ann [Mike’s wife – RJS] kept bugging me to write
something she could read. Ann has no patience for gore, crime, and evil. Disco is
about a kid who trains an abandoned puppy to become world disc dog champion. It
is Rocky for dogs, and my
shot at a YA novel, although I wrote it to please myself, as all writers must.
It has universal appeal. There’s sex and violence, but I’ve tried to keep it to
“PG-13.” Or
at least refer to it as romance and action.
RJS:
Which of your prose novels have been published?
MB: Helmet Head, Whack Job, Biker, and Skorpio. Wordfire Press will bring out Banshees in
the fall. All are available on Amazon.
RJS:
Was it an easy jump from comics to prose?
MB: Hells
no!
RJS:
Having already established yourself as a writer did you have difficult to cross
over into prose or do you think that your comicbook writing count against you
because it is “just” comics?
RJS:
Which do you prefer, comics or prose?
MB: I
like ‘em both.
RJS:
You’ve been teasing us with a return of your signature characters, Nexus and
Badger (With Badger having made a brief appearance in Disco) when
can we expect to see them reappear in comicbook format?
MB: It
looks like December for Badger. Why? You’d have to ask First. One
reason is that they’re waiting for all issues to be done so they can gang print
them. Another is the sorry saga of artists flaking off, burning out, or
self-imploding during the construction of the series.
Nexus will
return later this year in an online version courtesy of Rude Dude, and will be
reprinted as Sunday tabloids to subscribers.
RJS: With all of the comicbook-to-film movies out there, can we expect to see either a Nexus or a Badger film in our future
MB: We
have a tentative deal with a Hong Kong-based production company for a Badger movie.
RJS:
Any advice for other comicbook writers who want to jump into the prose market?
MB: Oodles!
Get a copy of Elements of Style.
Listen to how people really talk. Show, don’t tell. Be original. Keep a close
point of view. Avoid the passive tense. Find that rhythm. As in popular song,
dynamics are the key. What are dynamics? They are variations in key, mood and
tempo that create anticipation, and release. Successful fiction, like a good
pop song, depends on tension and release.
Mike
Baron, his books, and all artwork associated with them are ©
& ™ 2024 Mike Baron and the associated artists. All rights reserved.
Funnybook
City is © 2024 Robert J. Sodaro, D.B.A. Freelance Ink. All
rights reserved.
Robert J. Sodaro is a noted comicbook historian and journalist who began reading comics during the early ‘60s while sitting on the newsstand in his Uncle’s “Mom & Pop” grocery store. He has written about them for virtually every print comicbook publication published during the ‘80s & ‘90s.